#include #include #include "model/ubl-utils.h" #include #include #include #include #include #include #include #include "../compile/ubl-cmake.h" #include "model/model.h" #include "model/load.h" #include "ubl-strings.h" #include "model/my_device.h" typedef struct { GtkWidget* btnCancel; GtkWidget* Window; GtkWidget* btnSave; GtkWidget* treeViewCheckUsersGroups; GtkListStore* liststoreUsersGroups; GtkCellRendererToggle* checkColUserGroup; } table_u_g; void table_u_g_table_u_g_event(table_u_g *widgets); void table_u_g_on_hide_subwindow(GtkWidget *self); table_u_g *table_u_g_get_widget_filters(); void table_u_g_destroy(GtkWidget *self); void table_u_g_event(); void table_u_g_fill_tree_view(char** array, int size); void table_u_g_set_flag(char* _flag_u_g, char* _table_u_g_set_add_edit); void table_u_g_set_glade_path(char* _glade_path); void table_u_g_show(GtkWidget *self, char* glade_path); void set_vector(vector* _vec_temp); vector* get_actors_table(vector* actors); void table_u_g_get_actors(vector* actors); void set_actors(vector* actors); table_u_g* get_widget_table_u_g(); void chk_toggled_user_group( GtkCellRendererToggle* self, gchar* path, gpointer user_data ); void table_btn_block_save();