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47 lines
1.4 KiB
47 lines
1.4 KiB
#include <gtk/gtk.h>
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#include <gtk/gtkx.h>
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#include "model/ubl-utils.h"
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#include <locale.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include <libintl.h>
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#include <getopt.h>
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#include <libintl.h>
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#include "../compile/ubl-cmake.h"
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#include "model/model.h"
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#include "model/load.h"
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#include "ubl-strings.h"
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#include "model/my_device.h"
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typedef struct {
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GtkWidget* btnCancel;
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GtkWidget* Window;
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GtkWidget* btnSave;
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GtkWidget* treeViewCheckUsersGroups;
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GtkListStore* liststoreUsersGroups;
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GtkCellRendererToggle* checkColUserGroup;
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GtkWidget* chkActivUsersGroup;
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GtkWidget* lblHeadQuotaUsersGroups;
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} table_u_g;
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void table_u_g_table_u_g_event(table_u_g *widgets);
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void table_u_g_on_hide_subwindow(GtkWidget *self);
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table_u_g *table_u_g_get_widget_filters();
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void table_u_g_destroy(GtkWidget *self);
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void table_u_g_event();
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void table_u_g_fill_tree_view(char** array, int size);
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void table_u_g_set_flag(char* _flag_u_g, char* _table_u_g_set_add_edit);
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void table_u_g_set_glade_path(char* _glade_path);
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void table_u_g_show(GtkWidget *self, char* glade_path);
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void set_vector(vector* _vec_temp);
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vector* get_actors_table(vector* actors);
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void table_u_g_get_actors(vector* actors);
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void set_actors(vector* actors);
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table_u_g* get_widget_table_u_g();
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void chk_toggled_user_group(
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GtkCellRendererToggle* self,
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gchar* path,
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gpointer user_data
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);
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void table_btn_block_save(); |